Transference,Watch Mad Jaxxx Beyond Thunderboobs (2002) the heady virtual reality project that made a splash with its trailer at E3, is more than just your typical gaming experience.
During E3, we had a chance to talk to a couple of folks behind Transference: Elijah Wood, actor and founder of the production company Spectrevision, and Benoit Richer, game director at Ubisoft. Both of whom discussed how their backgrounds in film and games helped develop Transferenceinto something that's a unique mix of both with a heavy dose of emotional pull.
"Games have always looked to film for inspiration, especially in the last 15 to 20 years," Wood said. "They've become more and more cinematic and inspired by film history in terms of cutscenes and narrative approach."
SEE ALSO: 'Ghost of Tsushima' is a beautiful anthology of historical fiction storiesBased on what we've seen in trailers, Transferenceseems to fall right in line with that trend, leaning heavily on characters and experiencing a part of their life without falling into tropes.
Transferencefocuses on three members of a family and as you progress, more context unfolds, Richer said. You learn more and more as you switch perspectives and complete puzzles, building up suspense the entire time.
"The thing that's in the forefront is the emotional build-up: How do you feel?" Richer said.
It's clearly not a traditional game. Wood said there's no cutscenes or edits, and a lot of the suspense and such hinges on sound design. Not only that, players don't control a character inside the game.
"You're not playing a character," Wood said. "You're yourself and you're encountering this family and they're encountering you."
So in Transference, you're supposed to be aware of yourself while playing the game in VR, which is typically something that games try to avoid.
"That was really the nugget: What if the idea is based on the tech itself?" Wood said. "What if the tech itself is a conduit for us to then explore someone's consciousness by way of this technology? That was really the jumping off point."
Spooky.
In developing Transference, Richer said that the team looked at both movies and games for techniques in building suspense and moving a narrative along. But they also didn't limit themselves.
"We didn't say, 'hey, let's do it like [a specific] game,'" Richer said. "We take our inspiration from everywhere: books, movies, science. Trying to create something new and see where it goes, that was the whole point of this game."
We'll get to see what that looks like when Transferencecomes out this fall.
Topics Gaming
(Editor: {typename type="name"/})
Ratchet & Clank: Rift Apart review: Reaching new heights on the PS5
YouTube says it will no longer let Trump (or any politician) take over its homepage
A 'Guardians of the Galaxy' game is coming in October and it looks rad
Apple's newest ad makes a haunting plea to take climate change seriously
Apple will now let you choose which parts of your phone will update
Firefighters are seriously unimpressed by YouTube prankster who cemented his head in a microwave
Christmas tree eyebrows are the festive beauty trend no one asked for
Best external hard drive deal:WD 5TB Elements for $114.99
Aspiring poet's rejection letter from 1928 is delightfully brutal
Best free gift card deal: Get $10 Best Buy gift card with $100 Apple gift card
Ratchet & Clank: Rift Apart review: Reaching new heights on the PS5
接受PR>=1、BR>=1,流量相当,内容相关类链接。